![]() Most people misunderstand how OpenGL works in OS X there is actually two tiers that are used: the older legacy one that is limited to OpenGL 2.1 and the newer “Forward Context” OpenGL that was implemented in Lion and OpenGL 3.2 on OS X. ![]() ![]() Nothing changes in Maya in Mavericks vs Mountain Lion - I’m running it now and have been for a while. Software doesn’t magically use OpenGL 4 when a driver is updated to include support for it.
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